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2nd December 2014, 10:03 AM
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Join Date: Apr 2013
Re: CBSE 11th Science syllabus is change or not

The CBSE (Central Board of Secondary Education) has brought in major changes in the syllabus of Class 11 and class 12 students.
The changes are made in the subject 'Computer Science'.

Here is detailed syllabus;

1. Introduction to Python: 20 Marks (44 Theory+32 Practical Periods)
Getting Started: Introduction to Python- an interpreted high level language, interactive mode and script mode
Variables, Expressions and Statements: Values, Variables and Keywords, Operators and Operands in Python; (Arithmetic, relational and logical operators), operator precedence, Expressions and statements (Assignment statement); Taking input (using raw_input() and input ()) and displaying output (print statement); Putting comments.
Functions: Importing Modules (entire module or selected objects), invoking built in functions, functions from math module (for example, ceil, floor, fabs, exp, log, log10, pow, sqrt, cos, tan, degrees, radians), using random() and randint() functions of random module to generate random numbers, composition.
Defining functions, invoke functions, passing parameters (default parameter values, keyword arguments), scope of variables, void functions and functions returning values, flow of execution.
Conditional constructs and looping: if else statement and while, for (range function), break, continue, else, pass

2. Programming with Python: 20 marks (50 Theory+44 Practical Periods)
Strings: Creating, initialising and accessing the elements; string operators: +, *, in, not in, range slice [n:m]; comparing strings using relational operators
String functions and methods: len, capitalize, find, isalnum, isalpha, isdigit, lower, islower, isupper, upper, lstrip, rstrip.

3. Practicals:
Programming in Python: One programming problem in python to be developed and tested on Computer during the examination. Marks are allotted on the basis of the following:
Logic: 6 Marks
Documentation: 2 Marks
Output Presentation: 4 Marks

4. Project Work: Problems related to string and List manipulation General Guidelines: Initial requirement, developing requirement, developing an interface for a user (it is advised to use text-based interface screen), developing logic for playing the game and developing logic for scoring points.
Hollywood/Hangman: A word guessing game
Cows N Bulls: A word/ number guessing game
A game to check whether a word does not use any of the forbidden letters. OR

Similar projects may be undertaken in other domains (as mentioned in general guidelines for project, given at the end of the curriculum in a group of 2-4 students)

5. The Practical File:

Record of the configuration of computer system used by the student in the computer lab (by exploring inside computer system in the first 2 lab classes) Must have minimum 15 programs from the topics covered in class 11 course. 5 Programs on Control structures
5 Programs on string manipulations
5 Programs in list manipulations

6. Viva Voce: Viva will be asked from the syllabus covered in class 11 and the project developed by the students.


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