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17th May 2018, 05:09 PM
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Re: IITM Computer Graphics

Can you provide me the syllabus of - CS 6360: Computer Graphics under B Tech Computer Science and Technology offered by IITM (Indian Institute of Technology Madras)?
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17th May 2018, 05:09 PM
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Join Date: Aug 2012
Re: IITM Computer Graphics

The syllabus of - CS 6360: Computer Graphics under B Tech Computer Science and Technology offered by IITM (Indian Institute of Technology Madras) is as follows:

Introduction
Basics, applications and scope, Graphics standards, Interaction (sample- and event-driven) and Graphics user Interface (GUI) features.

Display Systems
Raster refresh displays, CRT basics, video basics, Flat panel displays.

Transformations
Affine (2-D and 3-D): Rotation, Translation, Scale, Reflection and Shear; Viewing: The Camera Transformations - perspective, orthographic, isometric and stereographic views, viewing pipeline; Camera Models and multi-view generation.

Scan conversion and Clipping
Algorithms for drawing Lines, Circles, Ellipse, Polyline Polygon Area filling, fill-style; Clipping algorithms: line and polygon, anti-aliasing.

Solid Modeling
Wire-frame, Octrees, Sweep, Boundary representations Regularized Boolean set operations, Constructive Solid Geometry (CSG); Hierarchical Scene and Object graphs, Scene Description

OpenGL primitives
Functions, pipeline, sample programs for drawing 2-D, 3-D objects; event handling and view manipulation.

Hidden Surface Removal
Back face detection, Z-buffer method, Painter's algorithm, scan-line algorithm, BSP-trees, Area sub-division method, Ray tracing.

Shading & Illumination
Phong's shading model, Gouraud shading, Shadows and background, Color models, Photo-realistic rendering.

Curves and Surfaces
Conics, parametric and non-parametric forms; Bezier (Bernstein Polynomials) Curves, Cubic-Splines, Hermite Curves, B-Splines; Quadratic surfaces, Bezier surfaces and NURBS

Miscellaneous and Advance topics
Anti-aliasing methods; Introduction to texture mapping - bump mapping, Displacement mapping, Environmental mapping, relief texture, Procedural noise, image maps, fractals; Animation: types of animation; Soft object modeling; Visual realism: Novel view synthesis, Image based rendering, depth of field, Image Morphing; Video based rendering, image stitching/mosaic; GUI design; Image File formats, etc.


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